COMPLETE ARCHIVE

Selected Works.

Exploration across live broadcast engineering, interactive AI characters, immersive XR environments, and custom production software.

DISCIPLINE // 01

Broadcast & Live Productions

VIEW ALL IN BROADCAST→
BROADCAST & LIVE PRODUCTIONS

TERIMA CREATIVE

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BROADCAST & LIVE PRODUCTIONS

TERIMA CREATIVE

ROLE //Founder / Broadcast Producer / Technical Director

A broadcast and creative production initiative focused on esports tournaments, live streaming, multicam production, and realtime broadcast systems.

vMixOBSNDIBroadcast Graphics
Esports & Gaming Broadcast

UBAYA RECTOR CUP 2026 PUBGM

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Esports & Gaming BroadcastHYBRID

UBAYA RECTOR CUP 2026 PUBGM

ROLE //Technical Director & Broadcast Producer

Hybrid multi-platform broadcast for UBAYA Rector Cup 2026 PUBG Mobile, transmitting simultaneously across 3 separate YouTube channels with dedicated observer feeds, realtime match graphics, and multi-tier audio.

vMixPUBGM Observer3-Channel Simultaneous StreamLive GFX
Esports & Gaming Broadcast

UBAYA RECTOR CUP 2026 MLBB

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Esports & Gaming BroadcastHYBRID

UBAYA RECTOR CUP 2026 MLBB

ROLE //Technical Director & Broadcast Producer

Hybrid esports championship broadcast for UBAYA Rector Cup 2026 MLBB. Engineered multi-angle caster desk, live team stage cams, and synchronized multi-channel stream output.

vMixMLBB Capture3-Channel YouTube StreamCaster Integration
DISCIPLINE // 02

AI & Interactive Systems

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AI & INTERACTIVE SYSTEMS

PROJECTION HOLOGRAM & AI AVATAR AGENT PAHLAWAN

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AI & INTERACTIVE SYSTEMSOFFLINE

PROJECTION HOLOGRAM & AI AVATAR AGENT PAHLAWAN

ROLE //AI Interactive System Developer

A prototype development of an interactive holographic experience featuring an AI-powered historical hero avatar. The prototype combines a 45-degree glass reflection optical technique (Pepper’s Ghost) with an AI conversational agent system, allowing museum and exhibition visitors to converse naturally with a lifelike virtual historical hero. Focused on developing the core Unity application, integrating and fine-tuning the conversational AI engine with domain-specific knowledge, and synchronizing real-time vocal responses and facial blendshape lip-syncing.

Unity 3DAI Conversational Engine (LLM)Speech-to-Text (STT)Voice Synthesis (TTS)
AI & INTERACTIVE SYSTEMS

AI PHOTOBOOTH

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AI & INTERACTIVE SYSTEMS

AI PHOTOBOOTH

ROLE //Creative Technologist / Developer

A realtime AI-powered photobooth experience integrating camera capture, AI processing, and automated content delivery.

PythonStable DiffusionCamera IntegrationRealtime Processing
DISCIPLINE // 03

XR Immersive & Experiential

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XR IMMERSIVE & EXPERIENTIAL

XR IMMERSIVE ROOM FOR CLIMATE CHANGE EDUCATION

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XR IMMERSIVE & EXPERIENTIALOFFLINE

XR IMMERSIVE ROOM FOR CLIMATE CHANGE EDUCATION

ROLE //XR Developer & Interactive System Developer

An interactive XR immersive environment designed to deliver climate change education through multisensory storytelling. Developed within the Kemendikti Saintek Climate Change Research Consortium 2025 as an S.Tr.Kom. capstone project at Politeknik Elektronika Negeri Surabaya in collaboration with the Surabaya City Environmental Agency (DLH Kota Surabaya). Features a 3-wall immersive projection booth, MediaPipe gesture tracking, Kinect V2 wall-touch interaction, bilingual voice commands with NLP, real-time WAQI pollution data, and Arduino-controlled 4D physical effects (wind, mist, smoke, lightning). Resulted in a registered Indonesian Simple Patent (S00202601377) and an international IEEE research publication at IES 2026 ("A Multimodal Interactive Immersive Room for Climate Change Education").

Unity 3DTouchDesignerResolume ArenaGoogle MediaPipe
XR IMMERSIVE & EXPERIENTIAL

VIRTUAL PRODUCTION WORKSHOP — AXIMMETRY & UNREAL ENGINE

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XR IMMERSIVE & EXPERIENTIALOFFLINE

VIRTUAL PRODUCTION WORKSHOP — AXIMMETRY & UNREAL ENGINE

ROLE //Virtual Production Instructor & System Operator

A virtual production workshop conducted as part of the international SCALE Programme between Politeknik Elektronika Negeri Surabaya (PENS) and ITE Singapore in 2024 and 2025. Introduced participants to virtual production workflows using Unreal Engine, Aximmetry, and Vive Mars CamTrack in a calibrated green screen studio at the HCM Laboratory, PENS. Developed demonstration reference projects, instructed participants through technical presentations, and operated the virtual camera tracking and live compositing systems while guiding students to film cinematic music video scenes inspired by Disney’s Aladdin ("A Whole New World" and "Speechless").

Unreal Engine 5AximmetryHTC Vive Mars CamTrackGreen Screen Studio
XR IMMERSIVE & EXPERIENTIAL

VIDEO MAPPING WORKSHOP — SCALE PROGRAMME 2023

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XR IMMERSIVE & EXPERIENTIALOFFLINE

VIDEO MAPPING WORKSHOP — SCALE PROGRAMME 2023

ROLE //Workshop Instructor & Technical Operator

Interactive projection mapping workshop conducted for the international SCALE Programme between PENS and ITE Singapore in 2023. Introduced international participants to multi-surface video mapping, edge blending, and projection alignment techniques using Resolume Arena and MadMapper.

Resolume ArenaMadMapperProjection MappingMulti-Projector Alignment
DISCIPLINE // 04

Digital Products & Software

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DIGITAL PRODUCTS & SOFTWARE

WEB-BASED BROADCAST PLAYER

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DIGITAL PRODUCTS & SOFTWARE

WEB-BASED BROADCAST PLAYER

ROLE //Developer

A custom browser-based player for LAN streaming and internal broadcast monitoring using MediaMTX and WebRTC.

MediaMTXWebRTCJavaScriptWeb Development
DIGITAL PRODUCTS & SOFTWARE

BROADCAST CONTROL INTERFACE

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DIGITAL PRODUCTS & SOFTWARE

BROADCAST CONTROL INTERFACE

ROLE //Developer

Custom web-based control panels for production switching, graphics triggering, and broadcast workflow management.

TypeScriptReactWebSocketOSC