Selected Works.
Exploration across live broadcast engineering, interactive AI characters, immersive XR environments, and custom production software.
Broadcast & Live Productions
TERIMA CREATIVE
TERIMA CREATIVE
A broadcast and creative production initiative focused on esports tournaments, live streaming, multicam production, and realtime broadcast systems.
UBAYA RECTOR CUP 2026 PUBGM
UBAYA RECTOR CUP 2026 PUBGM
Hybrid multi-platform broadcast for UBAYA Rector Cup 2026 PUBG Mobile, transmitting simultaneously across 3 separate YouTube channels with dedicated observer feeds, realtime match graphics, and multi-tier audio.
UBAYA RECTOR CUP 2026 MLBB
UBAYA RECTOR CUP 2026 MLBB
Hybrid esports championship broadcast for UBAYA Rector Cup 2026 MLBB. Engineered multi-angle caster desk, live team stage cams, and synchronized multi-channel stream output.
AI & Interactive Systems
PROJECTION HOLOGRAM & AI AVATAR AGENT PAHLAWAN
PROJECTION HOLOGRAM & AI AVATAR AGENT PAHLAWAN
A prototype development of an interactive holographic experience featuring an AI-powered historical hero avatar. The prototype combines a 45-degree glass reflection optical technique (Pepper’s Ghost) with an AI conversational agent system, allowing museum and exhibition visitors to converse naturally with a lifelike virtual historical hero. Focused on developing the core Unity application, integrating and fine-tuning the conversational AI engine with domain-specific knowledge, and synchronizing real-time vocal responses and facial blendshape lip-syncing.
AI PHOTOBOOTH
AI PHOTOBOOTH
A realtime AI-powered photobooth experience integrating camera capture, AI processing, and automated content delivery.
XR Immersive & Experiential
XR IMMERSIVE ROOM FOR CLIMATE CHANGE EDUCATION
XR IMMERSIVE ROOM FOR CLIMATE CHANGE EDUCATION
An interactive XR immersive environment designed to deliver climate change education through multisensory storytelling. Developed within the Kemendikti Saintek Climate Change Research Consortium 2025 as an S.Tr.Kom. capstone project at Politeknik Elektronika Negeri Surabaya in collaboration with the Surabaya City Environmental Agency (DLH Kota Surabaya). Features a 3-wall immersive projection booth, MediaPipe gesture tracking, Kinect V2 wall-touch interaction, bilingual voice commands with NLP, real-time WAQI pollution data, and Arduino-controlled 4D physical effects (wind, mist, smoke, lightning). Resulted in a registered Indonesian Simple Patent (S00202601377) and an international IEEE research publication at IES 2026 ("A Multimodal Interactive Immersive Room for Climate Change Education").
VIRTUAL PRODUCTION WORKSHOP — AXIMMETRY & UNREAL ENGINE
VIRTUAL PRODUCTION WORKSHOP — AXIMMETRY & UNREAL ENGINE
A virtual production workshop conducted as part of the international SCALE Programme between Politeknik Elektronika Negeri Surabaya (PENS) and ITE Singapore in 2024 and 2025. Introduced participants to virtual production workflows using Unreal Engine, Aximmetry, and Vive Mars CamTrack in a calibrated green screen studio at the HCM Laboratory, PENS. Developed demonstration reference projects, instructed participants through technical presentations, and operated the virtual camera tracking and live compositing systems while guiding students to film cinematic music video scenes inspired by Disney’s Aladdin ("A Whole New World" and "Speechless").
VIDEO MAPPING WORKSHOP — SCALE PROGRAMME 2023
VIDEO MAPPING WORKSHOP — SCALE PROGRAMME 2023
Interactive projection mapping workshop conducted for the international SCALE Programme between PENS and ITE Singapore in 2023. Introduced international participants to multi-surface video mapping, edge blending, and projection alignment techniques using Resolume Arena and MadMapper.
Digital Products & Software
WEB-BASED BROADCAST PLAYER
WEB-BASED BROADCAST PLAYER
A custom browser-based player for LAN streaming and internal broadcast monitoring using MediaMTX and WebRTC.
BROADCAST CONTROL INTERFACE
BROADCAST CONTROL INTERFACE
Custom web-based control panels for production switching, graphics triggering, and broadcast workflow management.